UNDERTOW

  • Project Status

    Finished

  • Subjects

    Game Engines

  • Duration

    3 Months

  • Platform

    PC-3D

  • Software/Code

    Unity/C#

  • Developers

    Four team members

  • Function

    Lead programmer

This was a video game designed during the second term of the third year of the Design and Development of Video Games degree. The game belongs to the shooter/zombie genre and has a third-person view with isometric perspective. It offers a huge map with different zombie spawn points, electricity system, upgrades and fenced areas that need to be unlocked through game points. The AI was made using Unity's own NavMesh, and for the creation of the map, own models were used as well as the Terrains of the engine. The game has a pre-calculated light map plus objects with different levels of detail (LOD). The animations are unconventional because we recorded them ourselves using the Motion Capture system that the Universitat Jaume I put at our disposal, being me the MoCap actor. In addition, in this project I took care of the programming together with another partner.

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